Saturday, February 8, 2014

Week 4.1 recap: Aesthetic Goals

Aesthetic Goals. A particular mindset/mood that a player may find themselves in that they wish to satisfy.

A game will be designed (through its choice of formal elements, dramatic elements, and dynamics/systems) with satisfying these aesthetic goals in mind. 

AKA a player is in the mood for a particular style of entertainment, there will be a game designed for it.


Sense/Emotion Pleasure. Show me awesome visuals/music/physical/emotional adrenaline rush! Games that mean to impress you with awesome moving lights and sounds and colors (may be abstract and all artistic). Games that are all about playing with music. Games that promote a physical adrenaline rush. Games that induce extreme emotions like fear, laughter, awe, sadness, cuteness overload.
Dance Dance Revolution. Rock band. Space Invaders Extreme. Tag. Patintero. Nintendogs. Tetris. Slender. Casino Slot Machines

Make-Believe. I get to be a _____!  
Games that focus on the experience of being another person, being another role, being in another universe. 
Rock Band. Call of Duty. Skyrim. Phoenix Wright. Left 4 Dead. Bahay-Bahayan. Farmville.

Storytelling/Narrative. Let me tell you a story. 
Games that are primarily about presenting a story. It can be a single linear piece, or it can allow the player to rearrange and customize the characters and events.
The Walking Dead. Final Fantasy 4,6,7,8,9,10. Tomb Raider. Phoenix Wright. The Last of Us. Otome games.

Challenge. An obstacle course! Of course I can clear it! 
Games that are focused on bringing skills to the forefront and using them to overcome all manner of obstacles, problems, and challenges.
Super Mario Bros. Flappy Bird. Racing Games. Bejeweled. Tetris. That finger-knife game. Hopscotch.

Fellowship. You will work together with your friends! 
Games that allow cooperative social interaction. Other players are your allies with whom you share a common goal, and there are plenty of opportunities to help and be helped by them.
Left 4 Dead. DotA. Patintero. Basketball. Soccer. 3DS streetpass games.

Competition. You will destroy your friends and gloat about it! 
Games that allow for a display of dominance. Other players are your opponents, who you will defeat in the game with a glorious display of bragging rights.
DotA. Street Fighter. Patintero. Pusoydos. Basketball. Soccer.

Expression. This is my idea, this is what I think, this is what I am, my personality, and what I do in the game shows it!
Games that double as artistic canvas, through which all sorts of ideas, concepts, and talents can spring forth.
The Sims. Minecraft. Dress-up games. Pokemon. Charades. Pictionary. Nintendogs. Grand Theft Auto. Scribblenauts.

Discovery. What else is out there?! Gotta find 'em all!
Games that promote the thrill of finding new things, of exploring new locations, of experimenting with new combinations of a lot of everything.
Minecraft. World of Warcraft. Pokemon. Tomb Raider Classic. Nintendogs. Hide&Seek. Grand Theft Auto.

Abnegation. I want to rest; let me be dead to the world, a mindless drone for a little while... 
Games to soothe the tired, distract the bored, unburn the burned-out.
Farmville. Pokemon. World of Warcraft. Flappy Bird. Casino Games. Bejeweled. Talking Tom.


Any single game can actually be a source of more than one aesthetic goal; the sorting is in which of them are the game's PRIMARY aesthetic goals.


For more info on this topic, look up http://www.youtube.com/watch?v=uepAJ-rqJKA as well as the Mechanics Dynamics Aesthetics Hunicke_2004.pdf in the "videos and handouts" folder to the right.

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